
NAVIGATION
42
RANGER S
Art. No. 36825-6001
Art. No. 36825-6003 (ME)
Art. No. 36825-6005 (MS)
RANGER SL
Art. No. 34952-1011
Art. No. 34952-1013 (ME)
Art. No. 34952-1015 (MS)
EXPEDITION
Art. No. 35691-0001
Art. No. 35691-0003 (ME)
Art. No. 35691-0005 (MS)
Silva Ranger S features DryFlex™ grip for easy handling
and comes with a use-anywhere declination scale inside
the capsule, a magnifying lens, and base plate map-
measuring in mm and scales of 1:25,000 and 1:50,000.
Ranger S has the additional benefit of 45-degree
angle assistance on the mirror sighting function. A go-
anywhere tool for serious compass users.
Silva Ranger SL is a small sighting compass, ideal as a
reserve or an “always-packed” compass. Built in sun
dial. Can be attached to your jacket with a safety pin,
thereby allowing hands-free navigation. A go-anywhere
tool for serious compass users.
Sun Watch
Silva Expedition features easy-handling Dryflex™
housing, silicon rubber feet for precision map work,
detachable safety-release lanyards, night-enabling
luminous markings, magnifying lens, map-measuring
scales in mm or inches, 1:25,000, 1:50,000 and
GPS scales, plus built-in adjusters for magnetic
declination (including permanent local adjustment).
The Expedition can also map-measure 1:40,000.
Hints & Tips
Planning a Route
Before heading out it is important to al-
ways plan your route. Your navigational
skills, physical condition and choice of
terrain will all affect your plan. Make sure
you create a plan that fits you—it’s always
better to play it safe than to take unneces-
sary risks. Mirror Sighting Compasses A
mirror-sighting compass is at its best in
open terrain where you must determine
direction over long distances. Because
you needn’t lift your eyes from the com-
pass in order to look into the terrain, the
direction determined with the Silva 1-2- 3
System® becomes more accurate.
Judging Distance / Time
It’s good to have an understanding of how
far along your route you’ve traveled, espe-
cially when walking a bearing according
to the Silva 1-2-3 System®. This is nor-
mally done by checking objects that you
pass, but in terrain where these don’t ex-
ist there are two other methods for judg-
ing distance: 1) clock—if you know your
approximate speed (e.g., 4 km/h) you can
easily calculate how long it should take
to travel 3 km (45 minutes); 2) count-
ing steps—if you know your approximate
stride length (e.g. 0.8 m) count each step
with your right foot; in this case it would
take 62 steps to travel 100 meters, or 620
steps/km.
Silva WB 2012.indb 42 2011-09-19 15:28
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